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Interview with Phil Fortier (Snail Trek)
PremiumRavanah Gaming 14th Mar
Today i have the pleasure to share with you the story of Phil Fortier, head of Icefallgames

                                         


Phil is the creator of a neat little retro adventure style series called Snail Trek. 

The episodic series times at about 20 minutes per episode and with part 4 coming out soon, the result is a neat little story of 4 brave space snails who set out to explore and discover new worlds.

I managed to get a hold of Phil and asked him a few questions about his experience working on this neat little project.



How did you first come up with the idea of Snail Trek? 

 
I had to come up with the idea in a short time, since it was part of a friendly "ship four small games on Steam" competition. I wanted to tell the same story but from different perspectives, and so originally it was going to be about snails trying to access a garden. And then from the point of view of the gardener trying to get rid of the snails. I had a vague plot figured out, but it just didn't seem all that compelling. Then I thought "everything is better in space", and I re-imagined the plot from that perspective (and kept some of the different PoV stuff), threw a bit of "Interstellar" in there, and tried to think of big cliff hangers and plot twists I could add.




Can you give us an overview on how the entire process of creating your game? Were there any interesting anecdotes you'd like to share with us?
 
 I borrowed the "engine" I am using for Cascade Quest, stripped out all the game-specific logic and started from there. The first episode only took a bit over a week to plan out and implement, and I assumed the remaining three would be quicker. But as I went on, I felt that the games weren't long enough, so I wanted to add more content. That, along with some creative burnout, made each episode take much longer than the previous.




What would you say were your inspirations to create Snail Trek?

Cute animals, and Space Quest.
 

 

What other projects are in the works for you and Ice fall games?
 
The other project I'm working on is called Cascade Quest (the name might need to be changed, however), and will be a full length adventure game. It's also somewhat inspired by Space Quest (in terms of style, humor, etc...), but it takes place mostly in a wilderness setting on Earth.


 
 
 
 

If you were stuck on a desert island and could choose 3 non adventure video games to play (All generations included), which one would you chose?
 
I would probably choose more recent games. There is nostalgia factor, but I think game design has improved so much over time, that I wouldn't pick any old games. Perhaps I would pick Braid, Fez and Hyperlight Drifter. Braid because it's a masterpiece of game design. Fez because it's a nice game to wander around and explore in. And Hyperlight Drifter because I haven't finished it. It's too difficult for me, but I'd have all the time in the world on the desert island. If there were other people on the island to play with, I'd also pick Age Of Empires 2.




What is your favorite PC adventure game of all time?
 
I would say Thimbleweed Park. Like I mentioned before, I might have strong nostalgic feelings for some of the old Sierra games, but design has improved so much over time that I have to choose something modern. And TP is the only large scale modern adventure game that I've enjoyed.
 

I would like to thank Phil for taking time to share his story and I personally can't wait for Snail trek part 4 and cascade quest.

To contact Phil Fortier and Icefall games:
Phil Fortier's twitter page : [ltr] @IceFallGames [/ltr]
Icefall games - Facebook page:  https://www.facebook.com/IceFallGames/
www.icefallgames.com